Start a conversation. Try saying...
“Shall we think about whether any of your actual passwords use this technique?"
A practical guide to using Trace and Cache with the young people you support.
Trace and Cache were designed by Women’s Aid to be play independently but it works best when there’s a trusted adult nearby. The guide helps you make the most of each game with the young people in your care.
You don’t need to be a digital expert. The games do the teaching. Your role is to create a safe space to play, and to help young people connect what they learn to their own lives.
The conversations after a game are often where the most valuable learning happens. Keep it light and curious — not a test.
The games can be used in small group sessions as well as one-to-one.
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Game 1
This game teaches a memorable, secure password method. Afterwards, it's worth gently asking whether they have any important accounts (email, social media) and whether they feel confident about those passwords. Be careful not to ask them to share their actual passwords.
Start a conversation. Try saying...
“Shall we think about whether any of your actual passwords use this technique?"
Game 2
This game covers browser history and private browsing — topics that may be especially sensitive for young people in refuge settings, where device monitoring by an abusive adult may be a real concern. Handle with care. Validate that wanting privacy is normal and healthy.
Start a conversation. Try saying...
"Is there anything online you'd want to be able to do more privately?"
Game 3
Information fishing is a concept that may resonate strongly — some young people will already have experienced this. Let them lead any sharing. If something comes up that sounds concerning, follow your safeguarding process. This game is a good conversation starter for online relationships more broadly.
Start a conversation. Try saying...
"Have you ever had someone ask questions online that felt a bit off?"
Game 4
This game tends to generate the most lively reactions — the examples are surprising and the skills feel immediately useful. It opens up good conversations about trust, verification, and who we believe online. Less likely to surface personal disclosures than Games 2 and 3, so often a good one to start with.
Start a conversation. Try saying...
"Have you seen anything online recently that you weren't sure was real?"
These games may prompt disclosures from young people about their online experiences, relationships or safety concerns. If a young person shares something that raises concern, follow your organisation’s safeguarding policy and record appropriately.
If a young person becomes distressed during a game, it’s always appropriate to stop, reassure them and attend to their emotional needs before any return to activity. Their wellbeing comes first, the games will be here when they’re ready.
Free and confidential support, open 24 hours a day, 7 days a week. Call 0800 1111 or through online chat at childline.org.uk/
If you’re worried about something sexual that’s happened online or the way someone has communicated with them online, report it to ceop.police.uk/safety-centre/
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